Core Painting Techniques
Priming
• Laying down a layer of paint over a model to give it “tooth”
• Different techniques – Rattle Can, Paint Brush, Air Brush.
Base Coating
• The first layer of colour applied to different parts of the miniature.
• Usually opaque and solid; sets the foundation for all further painting.
Layering
• Applying successive, thinner layers of paint to create smooth transitions or cover basecoats.
• Used for building up highlights and mid-tones.
Dry Brushing
• Uses a brush with most paint removed to lightly hit raised edges.
• Great for textures like fur, armour, or rocks.
Washing
• A thinned-down paint or ink applied to recesses.
• Adds instant shadows and depth, commonly used to define details.
Glazing
• Very thin, translucent layers used to tint colours, smooth blends, or shift tones.
• Builds up richness without obscuring details.
Highlighting
• Lightening edges and raised areas to simulate how light hits the model.
• Can be subtle (soft blending) or sharp (edge highlighting).
Edge Highlighting
• Applying a lighter colour to the very edges of armour, weapons, or cloth.
• Creates crisp contrast and a clean, defined look.
Advanced Techniques
Blending
• Smooth transitions between colours or tones (wet blending, feathering, or glazing techniques can be used).
• Requires patience and control.
Wet Blending
• Mixing colours directly on the miniature while they’re still wet.
• Great for organic transitions like fire, skin, or magical effects.
Feathering
• A fine blending method using short, tapered brush strokes to gradually shift between shades.
• Often used on cloaks, skin, or smooth surfaces.
Stippling
• Using a dabbing or dotting motion with a stiff brush or sponge to create texture.
• Useful for weathering, skin, and rough surfaces.
Two-Brush Blending
• One brush applies paint, the second (damp, clean) smooths it out.
• Offers more control over blending edges.
Object Source Lighting (OSL)
• Simulates glowing effects from a light source on the model.
• Combines glazes, highlights, and colour theory to sell the effect.
Non-Metallic Metal (NMM)
• Uses matte paints to simulate the shine of metal.
• Relies on contrast, sharp highlights, and light logic.
True Metallic Metal (TMM)
• Uses actual metallic paints and enhanced contrast to depict realistic metal.
• Often combined with edge highlighting and washes.
Zenithal Highlighting
• A priming method that mimics natural light from above (dark primer, then white sprayed from the top).
• Guides paint placement and improves shading depth.
Special Effects & Finishing Techniques
Weathering
• Adds dirt, rust, grime, and wear to miniatures.
• Uses techniques like stippling, sponging, pigments, or oils.
Chipping
• Simulates paint wear or battle damage.
• Achieved with sponge, fine brush, or salt/hairspray techniques.
Freehand
• Painting designs directly onto surfaces (patterns, tattoos, insignias).
• Requires brush control and a steady hand.
Texturing
• Adding physical or visual texture to surfaces (like fur, stone, cloth).
• Can use thick paint, stippling, or sculpted details.
Airbrushing
• Sprays thin layers with precision and smooth gradients.
• Ideal for priming, large models, base-coating, and effects like OSL.
Oil Paints & Enamels
• Used for slow blending, filters, or advanced weathering.
• Require special thinners and sealing over acrylic layers.